

I still notice enough lag that it is very frustrating to work with at times. While this was good news, and while there are significant improvements in performance, apparently, it still wasn’t enough. Before I changed the compatibility back to Windows 10, the GPU hardly moved at all. 5 seconds whenever I moved any of the deformer parts. Once I changed that, and I monitored the GPU, it showed that the GPU was being taxed at an average of a starting point of 0% all the way to 30 - 50% in about. For some reason, my nVidia card doesn’t work with Toon Boom when running in compatibility mode with Windows 7. But I figured out a few things myself through various tests.ĭo not run in compatibility mode. I added other special effects too, which could be taxing. Then, you’d add a lot of deformers on each seperate layer, with each seperate keyframes to make the character look alive.

Though I would rather not show the project (as I plan to release it later with copyrights), I can tell you that it’s a highly detailed drawing done in Toon Boom with multiple keyframes for each layer.

If it’s the software’s problem, what can I do to improve performance? If it’s the hardware’s problem, what kind of specs should I get to make any ambitious visions be built?Īny help would be greatly appreciated I’ve searched everywhere for answers online, but have found very little to no help. Yet, it could also be the hardware that’s not able to keep up with the software? But because Toon Boom Harmony doesn’t seem to be utilizing my computer’s maximum potential, perhaps I am doing something wrong with the software. So now I am confused as to whether if I should upgrade by getting a desktop of not. I also know that my specs are not up to the standard for what Toon Boom Harmony recommends as being fast. There’s nothing wrong with my GPU, as I’ve tested it running graphic intensive games and the GPU monitor tells me it is working. Every once in a while, it utilizes 25% of the GPU, but that’s it.

I have set the nVidia control panel to work with Toon Boom, but still it usually runs at 0 - 5%. While monitoring my computer activities, I’ve noticed that the discrete gpu goes completely unused, while the cpu is usually used at only 20%. When I work with only 2 such characters (it has trouble handling even one), my computer becomes so slow that I can’t work with the puppets at all. I have a puppet rig of highly detailed characters with a lot of deformers (curves, bones, and envelope) everywhere around the body.
